![]() “ New World’s combat system is action-based, where positioning, timing and attack choice all matter,” explained Verfaillie, talking about the different feel compared to several other MMOs. NME talked to David Verfaillie, New World’s creative director, about how they managed to create combat that feels so dynamic. ![]() ![]() Hitting things feels pretty good in New World, and it’s a far cry from mashing number keys to get a variety of brightly coloured abilities to explode across the screen.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |